I believe shields are automatically chosen from the freight bay. Weapons are loaded under the "advanced" ship menu sub-menu. I don't think the turrets will do anything without a command chosen. That is where you load commands for your ship's turrets. Under the ship menu, there is a command console. It also doesn't really cover anything that you need to know other than flying and shooting. With the cap ships new hull strength, fighters can barely put a dent in them so once I was done with fighters, I just had to watch the fight. The game sent me into one of those fights right off, and it was awesome with several cap ships duking it out while I hunted down fighters. The war system seems to work really well, and the capital ships hulls are a lot tougher. Some things have been made better, but overall the interface is still not good, and the controls are very different from most games. So, some of the work required to get money is gone, but the interface is still mostly the same. The new starts give you good ships and equipment right out of the gate, and then begin handing out more stuff pretty quick. I will buy this add on in a few days most likely, but I really hope they streamlined the game to take a bit of the work out of playing the game. Hopefully the changes are through the GUI/control scheme. Lots of praise for this, and I can't play it yet. I have been reading other peoples impressions, and it looks like the changes are mostly really good. Apparently this is happening to a few people, I have restarted steam, rebooted, and tried a few other types of voodoo, but no luck. Add option for whether to fill spawned ship docking slots.I should have this game now, but so far it has not shown up in my steam list. Added ship equipment setting (minimal, standard, optimized) Increased sanity check limit on polling for playership creation from 10 to 20 seconds. Replaced the original ! with a new ! that X-Studio won't fail to load, and is therefore more likely to properly make the game modified so the script will load. Write a log file to support debugging reported menu no-shows: %USERPROFILE%\Documents\Egosoft\X3AP\log09051.txt. Fix a bug causing the menu not to appear at game start. Improve start sector selector temporary map reveal to account for sectors and objects already discovered. Add text files for DE, PL, CS, IT, ES, FR, RU with English strings. Add replicators to spawned ships when the Replication script is detected Add a jump beacon to spawned ships when the Beacon Jump script is detected Observe max fighter size that can dock and add an M6 if possible. Improved logic for populating carriers. Add a toggle for whether to scan asteroids Made Custom Start compatible with Terran Conflict To uninstall, delete those files, in particular those which the game will automatically load (!, ).Įdit : replaced outdated with working xdownloads link. Then start a new game and the menu should pop up. To install, copy the t\9051 file into the AP addon\t folder, while copying the scripts files into the addon\scripts folder. I've taken this a step further and added a menu, so I can achieve the most common things I tend to want (particular ship, salvage insurance, exploration) without having to edit scripts before starting a new game. This way I can play through the game with script editor deactivated, without temptation being in my way. The idea is that the setup script will perform one-time changes at game start without having to activate the script editor to do it manually. I instead started creating custom setup scripts for my new game scenarios, which would run once at the start of a game. I find having the script editor enabled invariably spoils the game as temptation is always there to use it once its activated. Sometimes I simply want to avoid re-exploring the galaxy over again. Having played through many X games, I often prefer to start the game with a particular scenario in mind. This is to allow the menu to be popped up when the script editor is not enabled. Note: Games will automatically be flagged *modified* by the presence of the init script. The menu can be skipped without applying any changes and it cannot be opened again within that game. Money, salvage insurance, unfocused jumpdrive, player HQ, jump beacons This script will pop a one time menu when starting a new game, with options to customize:
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